We got a new patch Officers!
Our goal in this update is to make the “Cadet” & “Officer” difficulty easier for casual players and keep the “Superhero” & “Legend” difficulty as before while enhancing the overall player experience.
Here are the latest additions for the update v1.0.20;
Changes and Adjustments
- The “Invincible” Condition has been divided into 2 different statuses
- Uninterruptible: Impervious to all incoming attacks
- Invincible: Cannot get interrupted except for special attacks. (Effective only against enemies)
- Quick Recovery has been added to the move list
- Extra Life system has been adjusted in the Arcade Mode
- Players will gain an Extra Life from score exponentially (25K / 50K / 100K / 200K / 400K etc.)
- Can score above 6-digit numbers on the leaderboard
- All hitboxes have been adjusted
- The Condition “Dazed” has been adjusted
- Dazed duration is decreased from 6 to 3.5 seconds
- Dazed Lie-Down time is decreased from 1.5 to 1 second
- Enemies can now get interrupted by Hero Special Attacks while they are in the Invincible state
- Enemy Blocks can get penetrated with Special Attacks
- You can now execute another Dash right after finishing another dash
- You can now execute actions as soon as you land on the ground after a jump
- The timing between the different attack patterns of the enemies have been adjusted depending on the difficulty
- The Spectral Hand of Enchantress will stop restraining the heroes after they take a strike, not forcing players to take all the hits until they are knocked down
Hero Adjustments
After the improvements we’ve implemented to the core game mechanics in the last update, it’s time to refine our heroes!
- Grapple Boxes of all heroes has been enlarged
Adjustments for Dolphin
- Dash Strike recovery time is decreased
- Dash Jump Strike recovery time is decreased
- Area Special recovery time is decreased
- Direct Special recovery time is decreased
- Grapple Hit speeds increased
- Suplex recovery time is decreased
- Throw Enemy recovery time is decreased
- Combo damages increased from 15/15/30 to 16/16/32
- Combo finisher recovery time is decreased
- Grapple Hit damages increased from 8/16/24 to 10/18/28
- Suplex and Throw damages increased from 24 to 28
- Piledriver damages increased from 24 to 28
- Increased the knockdown forces of Dash Strike, Dash Jump Strike, Area Special, and Direct Special on the Y-axis
Adjustments for Star
- Walk speed is increased
- Dash speed is increased
- Dash Jump Strike speed is increased
- Dash Jump Strike recovery time is decreased
- Area Special recovery time is decreased
- Direct Special recovery time is decreased
- Throw Enemy recovery time is decreased
- Grapple Hit speed is increased
- Increased the knockdown forces of Dash Strike, Dash Jump Strike, Area Special, and Direct Special on the Y-axis
Adjustments for Trouble
- Walk speed is increased
- Dash speed is increased
- Dash Strike recovery time is decreased
- Throw Enemy recovery time is decreased
- Grapple Hit speed is increased
- Increased the knockdown forces of Dash Strike and Direct Special on the Y-axis
Bug Fixes
- A bug where players couldn’t continue after the Hero and the Boss fallen at the same time has been fixed
- A bug where MC Mejin’s couldn’t execute Anti-Cheaper has been fixed
- A bug where Weapons were not breaking after specific inputs has been fixed
- A bug where Throws had blindspots has been fixed
- A bug where players couldn’t grab enemies right after hitting them has been fixed
Moving Forward
This was yet another regular update but the team is just getting started! We keep reading your comments and suggestions. Thanks to your feedback, our studio can deliver a better gaming experience for you brawlers. Don’t be shy and let us know your thoughts about the latest update. You can join our Mayhem Brawler Discord Channel and be one with our growing community of brawlers all around the world.
We will soon be back with more exciting news in the near future! Stay vigilant officers.
– Your friendly neighborhood superhero developers.